Create a lobby to invite friends, or enter a room code to join an existing game.
Lobby
Account
Not logged in.
Room
Click to copy
RANKED Β· FOUR PLAYER MATCH
Direct join link
Click to copy
Account
β
Texture pack
Default and Simplified are built in. Uploaded packs save locally and can be shared with everyone in the lobby.
Players
Your color
Each color can only be used by one player.
AI players difficulty
Selecting a total player count immediately adds or removes AI opponents. AI opponents take their own turns even when the timer is Off.
Game Setup
Host can adjust these before starting. They lock once the game begins.
Select a board size. You can start with the supported number of humans and AI: 2β4, 5β6, or 7β8. The 7β8 player Scattered Tiles and Cartographer boards change automatically when the eighth seat is occupied. Casual offers 4-player and 5β6-player maps.
Classic 5β6 uses paired turns (Player 1 rolls + acts, then Player 2 acts). Player 2 may only trade with the bank. Requires 5β6 players and uses 11 ports.
Seafarers 5β6 scenarios use paired turns like the classic 5β6 rules (Player 1 rolls + acts, then Player 2 acts). Player 2 may only trade with the bank. Requires 5β6 players and uses 11 ports.
7β8 player maps can fill empty seats with AI up to the selected player count. Cartographer and Scattered Tiles use the seven- or eight-player inventory selected under Number of players. Custom Map remains editable. Unranked only.
Host: paint tiles, or select a port type and click a shoreline edge. Ports cannot share a corner. Numbers are ignored on Sea/Desert.
The host chooses how dice are generated. Every roll is still made by the server and shared with all players.
Starting bank amount for each resource type (brick, lumber, wool, grain, ore). Default is 19 for 4-player maps and 24 for 5β6 player maps.
Changes the development card deck for this game only.
Prevents the robber from being placed on any tile beside an active player with 2 victory points or fewer.
Players can inspect a sample layout, but a different layout is generated when the game starts.
Awards scenario exploration points for first settlements on new islands, desert-separated land masses, and eligible Through-the-Desert regions.
Changes save automatically.
Game Tools
Disconnected
Turn
Create or join a lobby.
β
β»Extra Turn
Your Turn
Tip: Click nodes (corners) to place settlements/cities, and click edges to place roads (and ships in Seafarers).
Development Cards
Remaining in deck: β
Cost: wool + grain + ore. Play 1 dev card per turn (Victory Point can be played any time).
Tell us what happened or what could be better. Game version, device type, and current room code are attached automatically. Do not include passwords or private information.